I'm back with the next session of our Design Principles class.
This week we are talking more about interfaces and what is necessary to making a product pleasurable. The concept of pleasurability is fairly novel to speak about directly, but absolutely necessary to creating a product that is usable. Keep that word in mind too... Usable is NOT equal to useful.
An iPhone (the hardware) with buggy, semi-operational iOS version is not only not an iPhone. It may work, but it's usefulness is diminished. This is why Apple is so careful to design clear and intuitive interfaces.
Join me in exploring how to design user focused interfaces.
Talk again soon,
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